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US MILITARY
ROLE
Lead Artist
STUDIO
Booz Allen Hamilton
DESCRIPTION
For this position I created CG models for VR training simulations and video games. I worked as part of a small team, modeling different hard surface assets (vehicles, props, weapons, and environment sets), though periodically I also retargeted mocap anims onto purchased character rigs. Beyond my modeling tasks, I assisted outside teams on classified projects while managing other artists on my direct team, ensuring consistency across models and that perf requirements were hit.
YEAR
2018-2019
FINAL DELIVERABLES
3D models, VR demos, studio marketing materials, instruction manuals
PLATFORM
VBS, Unreal Engine, Unity, Oculus, HTC Vive












VIDEOS




DRONE MODEL EXAMPLE







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