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US MILITARY

ROLE

Lead Artist

STUDIO

Booz Allen Hamilton

DESCRIPTION

For this position I created CG models for VR training simulations and video games. I worked as part of a small team, modeling different hard surface assets (vehicles, props, weapons, and environment sets), though periodically I also retargeted mocap anims onto purchased character rigs. Beyond my modeling tasks, I assisted outside teams on classified projects while managing other artists on my direct team, ensuring consistency across models and that perf requirements were hit. 

YEAR

2018-2019

FINAL DELIVERABLES

3D models, VR demos, studio marketing materials, instruction manuals

PLATFORM

VBS, Unreal Engine, Unity, Oculus, HTC Vive

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VIDEOS

DRONE MODEL EXAMPLE

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