Booz Allen Hamilton
For this position I created CG models for VR training simulations and video games. I worked as part of a small team, modeling different hard surface assets (vehicles, props, weapons, and environment sets), though periodically I also retargeted mocap anims onto purchased character rigs. Beyond my modeling tasks, I assisted outside teams on classified projects while managing other artists on my direct team, ensuring consistency across models and that perf requirements were hit.
3D models, VR demos, studio marketing materials, instruction manuals
VBS, Unreal Engine, Unity, Oculus, HTC Vive