KATE KEUCH
3D ARTIST
Hello!
I'm a 3D Artist with roughly 10 years of experience split between the vfx and gaming industries. Typical tasks for me include modeling, blocking/layout, animating, lighting, set dressing and concepting, but lately I've been focused on technical art. My personal and professional goal is to be a combination of artist and developer, and I'm fortunate enough to have worked alongside some really talented people who've helped show me the way.
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My roles regularly involve taking an asset from start to finish- whether that's a high res still image for print, a CG model, an anim blueprint, or pre-viz in VR. When a pitch needs to be created quickly and efficiently I'm the person for the job, blending asset creation and optimization into an initial concept and blocking pass.
In short, being able to jump to different disciplines when necessary really satisfies both my generalist skillset and my desire to learn as much as I can!

