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PATRON

DESCRIPTION

I wanted to get better at slight imperfections, and realistic glass and metal, so I concepted out this project. The scene was built up in Maya and was my first experience using VRay. Modeling was the easy part. I spent the most time on the lighting and texture maps. Final image was comped together in photoshop to look like an advertisement.

YEAR

2018

FOCUS

Glass and reflections

BEHIND THE SCENES

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