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BOOK ROOM

DESCRIPTION

I hadn't done a lot of interior projects before this point, so it was time to try. The amount of book cover texture maps I made is what took the longest, but otherwise it was pretty straightforward. Everything was done in Maya, with the couch and pillows getting some details inside of ZBrush. Rendered with VRay. 

YEAR

2018

FOCUS

Interior, cloth, realism

BEHIND THE SCENES

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